An extruding build. Depending on the input resource, different outputs will be achieved. If you want to make springs, swap Synths with importers. Import raw steel (A LOT OF THE STUFF).
A plate build. It is very crowded, but still effective. It will suck up A TON of your substance, so be careful when using it. It’s also rather… unstable. It may take several load/reload attempts for max production.
The most steel we can get out of one factory right now. Is probably very unstable. Does not fit in 12x12 so usage is questionable.
**Size:**16x12
**Material:**Substance
**Rate:**68.85
**Material:**Steel
**Rate:**22.66
This is a build for a microfactory to produce steel. The steel can only be processed in a different building due to size constraints.
**Size:**12x12
**Material:**Substance
Rate:70.56
**Material:**Steel
**Rate:**23.48
**Reliability:**Moderately Stable
As of the time of posting, one of the most compact 22.5/s steel builds yet. For some odd reason, the bottom three rows somehow stabilize the build. They also offer steel rod/plate/shaper recipe generation utilizing only 20/s of steel, which, in theory should be the most efficient way to make steel rod/plate/shaper recipe for now.
A rod producing build. Ching’s improved version of Patytseng’s design. All paty has to do was add one grabber and he could have held the crown. Moral of the story, when uploading a build, make sure someone can’t one-up you on it.
A barrel build. A variation on the steel plates design. Self contained despite using importers, also provides you with some by-products
**Size:**12x12
**Material:**Substance
**Rate:**70.86
**Material:**Steel Barrel
**Rate:**3.75
**Reliability:**Stable
**Material:**Iron
**Rate:**0.84
A build that creates steel chains from scratch. Actually doesn’t use that much substance in the grand scheme of things.
**Size:**12x12
**Material:**Substance
**Rate:**45
**Material:**Steel Chains
**Rate:**3.34
**Reliability:**Minor Instability