To anyone who’s actually played the game, yes the ammo section is a bit of a joke. There is NO PURPOSE to ammo right now, it can only be used in the underwell but it must be made there, making factory-made ammunition worthless.
2.66 circuits. Self contained, no importers. Probably lots of room for improvement too. But that’s the best I’ve come up with for now. Also uses only normal grabbers.
**Size:**12x12
**Material:**Substance
A build for glass spheres. Starts with 5 synths at the bottom, with grabbers+splitter trick being used to collect a lot of silicon. It is refined once through a heater into glass, again through a blower for glass tubes and a final time for glass spheres, it is then exported.
An Iron powder build. Usage is questionable as powder aren’t fully implemented as of right now. In the future We’re sure we can make a better build.
**Size:**12x12
**Material:**Substance
**Rate:**86.27
A plate build. It is very crowded, but still effective. It will suck up A TON of your substance, so be careful when using it. It’s also rather… unstable. It may take several load/reload attempts for max production.
This is self-sustained but does use importers
**Size:**12x12
**Material:**Substance
**Rate:**125.1
**Material:**Powder
**Rate:**41.63
**Iron:**10.13
**Reliability:**Stable
This build works for any raw material, with the exception of steel (for obvious reasons). If you’re in need of coal/carbon/silicon/copper for any reason, just use this build. Be sure to change the synths to what you want too.