To anyone who’s actually played the game, yes the ammo section is a bit of a joke. There is NO PURPOSE to ammo right now, it can only be used in the underwell but it must be made there, making factory-made ammunition worthless.
An extruding build. Depending on the input resource, different outputs will be achieved. If you want to make springs, swap Synths with importers. Import raw steel (A LOT OF THE STUFF).
An Iron powder build. Usage is questionable as powder aren’t fully implemented as of right now. In the future We’re sure we can make a better build.
**Size:**12x12
**Material:**Substance
**Rate:**86.27
A plate build. It is very crowded, but still effective. It will suck up A TON of your substance, so be careful when using it. It’s also rather… unstable. It may take several load/reload attempts for max production.
This is self-sustained but does use importers
**Size:**12x12
**Material:**Substance
**Rate:**125.1
**Material:**Powder
**Rate:**41.63
**Iron:**10.13
**Reliability:**Stable
This build works for any raw material, with the exception of steel (for obvious reasons). If you’re in need of coal/carbon/silicon/copper for any reason, just use this build. Be sure to change the synths to what you want too.
A very simple build for beginners. Costs 6750 credits to make from scratch
**Size:**8x5
**Material:**Substance
**Rate:**50
**Material:**Basic
**Rate:**50
**Reliability:**Stable
This is an Experimental Build which provides the highest materials/synth at the given moment in time. We currently do not have a way to fit 5 of these into a 12x12.