An extruding build. Depending on the input resource, different outputs will be achieved. If you want to make springs, swap Synths with importers. Import raw steel (A LOT OF THE STUFF).
A plate build. It is very crowded, but still effective. It will suck up A TON of your substance, so be careful when using it. It’s also rather… unstable. It may take several load/reload attempts for max production.
Uses importers but is self-sustained
**Size:**12x12
**Material:**Substance
**Rate:**117.62
**Material:**Iron Plates
**Rate:**58.81
**Reliability:**Stable
This build works for any raw material, with the exception of steel (for obvious reasons). If you’re in need of coal/carbon/silicon/copper for any reason, just use this build. Be sure to change the synths to what you want too.
A very simple build for beginners. Costs 6750 credits to make from scratch
**Size:**8x5
**Material:**Substance
**Rate:**50
**Material:**Basic
**Rate:**50
**Reliability:**Stable
This is an Experimental Build which provides the highest materials/synth at the given moment in time. We currently do not have a way to fit 5 of these into a 12x12.
A rod producing build. Ching’s improved version of Patytseng’s design. All paty has to do was add one grabber and he could have held the crown. Moral of the story, when uploading a build, make sure someone can’t one-up you on it.